We’re experiencing a strange behavior when deploying our game on Linux.
Everything works fine (soundwise) on Windows & Mac OS X but on a fresh Linux install (Ubuntu 13) we’re getting an ERR_FORMAT
each time we try to play a music or sound.
Both are played as layered events if memory serves well and we exclusively use the OGG format.
fmod seems to initialise itself correctly, we can seen it opens FSB and FSV packages correctly.
Are we missing drivers or something ?
We have videos with audio playing as streaming assets and sound output is working fine, so at least we know this not a sound output problem.
Note: The revision number of the libs we’re using is 4.44.14
Malek - Amplitude Studios