ERR_FORMAT : Unsupported file or audio format .bank file on Linux (openSUSE Tumbleweed)

We are trying to run the game Children of Morta on the Steam platform running on openSUSE Tumbleweed Linux. The game pauses at a title screen with an error indicating an audio file format support is not found:

BankLoadException: [FMOD] Could not load bank
'/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cave FA Narrations.bank' :
ERR_FORMAT : Unsupported file or audio format.
at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank,
System.String bankPath, System.String bankName, System.Boolean loadSamples,
FMOD.RESULT loadResult) [0x00057] in <818689453e4d4962914fb93f814fba6a>:0
at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples)
[0x0007e] in <818689453e4d4962914fb93f814fba6a>:0 at
FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings)
[0x0008d] in <818689453e4d4962914fb93f814fba6a>:0

(complete Player.log available if helpful)

What extra codec packages are typically needed to run Unity SDK games? We have all the usual ones installed from Packman used to play audio and video on the web, a wide range of video playback utilities, games, etc.

The game publisher (11-bit studios) tech support indicates that this is most commonly due to a missing codec. They report that game itself runs well on Ubuntu 16.04, but they don’t know the name of the specific codec package needed for various other distros such as openSUSE. This seems like it might be a general issue for other Unity+FMOD games and known to developers here. Thanks for any suggestions you can offer.

Hi,

Could you upload the full Player.log to your FMOD Profile or DM me? Thanks

Thanks for the reply Connor. I’m happy to provide the full Player.log. I don’t see a way in this UI to DM you, is it somewhere non-obvious or perhaps because I am a new user? For the same new/end user reason I don’t have an FMOD project to register and thus the Profile upload feature is not available.

The file Player.log is 1,992 lines of plain text, 1,053 with blank lines removed. I don’t mind posting that in the thread if a) appropriate and b) that doesn’t hit any configured limit of the forum software.

Hi,

Uploading it here is fine too!

Player.log Part 1

Mono path[0] = '/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Managed'
Mono config path = '/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/MonoBleedingEdge/etc'
Preloaded 'libCSteamworks.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libfmod.so'
Preloaded 'libfmodL.so'
Preloaded 'libfmodstudio.so'
Preloaded 'libfmodstudioL.so'
Preloaded 'libgvraudio.so'
Preloaded 'libresonanceaudio.so'
Preloaded 'libsteam_api.so'
Preloaded 'ScreenSelector.so'
Display 0 'XWAYLAND0 13"': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
[XR] Discovering subsystems at path /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
Vendor:   Intel
Version:  4.6 (Core Profile) Mesa 22.3.4
GLES:     0
 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB
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int_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier G
L_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewpor
t_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_share
d_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 62913600
Begin MonoManager ReloadAssembly
- Completed reload, in  0.234 seconds
Default vsync count 1
requesting resize 1920 x 1011
resizing window to 1920 x 1011
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 0.593721 ms
Uploading Crash Report
BankLoadException: [FMOD] Could not load bank '/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cave FA Narrations.bank' : ERR_FORMAT : Unsupported file or audio format.
  at FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) [0x00057] in <818689453e4d4962914fb93f814fba6a>:0
  at FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) [0x0007e] in <818689453e4d4962914fb93f814fba6a>:0
  at FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) [0x0008d] in <818689453e4d4962914fb93f814fba6a>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeManager:LoadBanks(Settings)
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.RuntimeManager:PathToGUID(String)
FMODUnity.RuntimeManager:GetEventDescription(String)
Altar.FMOD.SoundEmitter:LookupEventDescription()
Altar.FMOD.SoundEmitter:Play()
Zyklus.Sound.ZyklusSoundEmitter:Play_Locally(Int32, String, Boolean, FMODEventStoppedDelegate)
Zyklus.Sound.ZyklusSoundEmitter:Play(Int32, Int32, Boolean, FMODEventStoppedDelegate)
Zyklus.Sound.ZyklusSoundEmitter:Play(Int32, String, Boolean, FMODEventStoppedDelegate)
Zyklus.Sound.UIFMODEventHandler:MenuOpeningStart()
(Filename: <818689453e4d4962914fb93f814fba6a> Line: 0)
Can't play fmod event. will raise on finished immediately. path=event:/UI/General Pop Up guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/UI/11 Bit Logo guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/UI/Dead Mage Logo 2 guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: Init
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: Init
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: CoreBundleLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: CoreBundleLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: CoreSceneBundleLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: CoreSceneBundleLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
TheAncientOneAwake. scene_instances=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: MainSceneLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: MainSceneLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Activating Varys
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Making manager gameobject. prefab=Assets/Managers/VarysPrefab.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: VarysLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: VarysLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Activating Castle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Making manager gameobject. prefab=Assets/Managers/Castle.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {forest} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: CastleLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: CastleLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Activating King
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Making manager gameobject. prefab=Assets/Managers/King/King.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Plugins: Couldn't open libudev, error: libudev: cannot open shared object file: No such file or directory
(Filename: ./Runtime/Misc/Plugins.cpp Line: 306)
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Fallback handler could not load library /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/Mono/libudev.so
Lobby Manager Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
UpdateIsMaster. prev_is_master=False, new_is_master=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initialized master session id = 43
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Lobby Manager Awake Ended
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
DependencyManager initialized.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Game internal version : 1.3.155.3 (93e724)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Game official version : 1.3.155.3 (93e724)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fixed delta time : 0.01666667
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Max Queued Frames: 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Target Frame Rate: -1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Vsync count: 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader
Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed.
Shader warmup: 43 shaders 136 combinations 7.541s
Initializing King(Clone)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetDisableOnDestroyErrorLogs. disable=False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing Completed King(Clone)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
ProfileManager Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
ProfileManager Awake Ended
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Entity Manager Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Entity Manager Awake Ended
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tank Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tank Awake Ended
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
NetManager Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
NetManager Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LocalUserManager awake Ended
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PlayerManager awake Stated
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PlayerManager awake Stated
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveMediaPlayerIndex. current_index=0, new_index=-1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Render Output Awake Started
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
InitializeRenderParameters
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Will force set active render texture.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set active render texture. index=0 selected_size=(512.0, 512.0)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Reinitializing Camera
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Render Output Awake Ended
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: KingLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: KingLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Clearing lobby. all_clients_count=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=MasterDisconnected, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveCapsule: [PlayersCapsule ,]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set active render texture. index=2 selected_size=(1920.0, 1920.0)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Reinitializing Camera
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Activating UIParliament
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Making manager gameobject. prefab=Assets/Managers/UI Parliment/UI Parliament.prefab
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_LeftStick_X
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_LeftStick_Y
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_RightStick_X
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_RightStick_Y
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_R2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_L2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_Dpad_X
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Input source is not implemented! source=PCController_Dpad_Y
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Received stats and achievements from Steam
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: UIParliamentLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: UIParliamentLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
TheAncientOneManagersActivated. scene_instances=2 items: King (Zyklus.Network.NetGOInstance), UI Parliament (Zyklus.Network.NetGOInstance)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
NetGOInstance King connected. mode=Singleton address=singleton_id=King is_in_run=False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
NetGOInstance UI Parliament connected. mode=Singleton address=singleton_id=UIParliament is_in_run=False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: TheAncientOneInitialized
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: TheAncientOneInitialized
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player.log Part 2

TheAncientOneActivatedAll. scene_instances=2 items: King (Zyklus.Network.NetGOInstance), UI Parliament (Zyklus.Network.NetGOInstance)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {soul_sacrifice} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 6
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 7
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 8
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 9
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 10
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 6
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 7
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 8
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 9
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 10
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {soul_sacrifice} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {damage} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {critical_damage} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initialized LocalizationTextBank.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=core varys_bundle=varys - core
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: VarysInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: VarysInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: ProfileManagerInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: ProfileManagerInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'preferences.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Voice Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: InitialLoad_Preferences_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: InitialLoad_Preferences_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'keybindings.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: InitialLoad_Keybinding_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: InitialLoad_Keybinding_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'graphics.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetVsync. vsync_count=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: InitialLoad_Graphics_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: InitialLoad_Graphics_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
requesting resize 1920 x 1011
resizing window to 1920 x 1011
Desktop is 1920 x 1080 @ 60 Hz
SetScreenMode. requested_full_screen_mode=Windowed
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Preordering Zoneless Objects
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: ZonelessPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: ZonelessPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PushHomeLoadingCommands
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading HomeTutorialForestShared AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading HomeTutorialShared AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=home_tutorial_shared varys_bundle=varys - home_tutorial_shared
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading HomeTempleShared AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading Home AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=home varys_bundle=varys - home
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=OnlineWait, current_state=JobManagerBusy, OnlineWait
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Waiting for other players
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=OnlineWait, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=OnlineWait, current_state=JobManagerBusy, OnlineWait
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Waiting for other players
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=OnlineWait, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: HomeAssetBundlesLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: HomeAssetBundlesLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Preordering Home Objects
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: HomeObjectsPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: HomeObjectsPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Pushing Home Zone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=OnlineWait, current_state=JobManagerBusy, OnlineWait
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Waiting for other players
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=OnlineWait, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: HomeLoadingDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: HomeLoadingDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=JobManagerBusy, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Acquiring entities for starting sequence Title screen sequence
runtime_entities=Empty
entities=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
No subtitle asset on 'King / Entity container / Title screen sequence'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Acquiring entities for starting sequence FirePlace
runtime_entities=Empty
entities=1 item: FirePlace
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/Musics/Home/Sad Mood guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/Musics/Home/Main Screen Music guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Creating Steam User. steam_id=76561199210426417, local_number=Local1, input_index=2147483647
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
MainUserReady. input_index=2147483647
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
RefreshLocalUsers. local_users_count=1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveCapsule: [PlayersCapsule ,[user=[76561199210426417], character=NO_ONE, local_number_on_owner=Local1]]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Steam DLC ownership check. dlc_name=Children of Morta: Paws and Claws, dlc_id=1317160, is_available=True, is_unlocked=True, installed=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Steam DLC ownership check. dlc_name=Children of Morta: Ancient Spirits, dlc_id=1648880, is_available=True, is_unlocked=True, installed=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=UserManageementIssue, current_state=UserManageementIssue
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=UserManageementIssue, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=UserManageementIssue, current_state=UserManageementIssue
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Confirmation menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Reinitializing Camera
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Received stats and achievements from Steam
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finalize request. finalize_index_=0, index=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Confirmation menu (Zyklus.UI.ConfirmationPopUp) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Confirmation menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Already contains the pushed handle 'UI Parliament / UI Parent / Menus / Confirmation menu / Director Handle'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Already contains the pushed handle 'UI Parliament / UI Parent / Menus / Confirmation menu / Camera Handle'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Confirmation menu (Zyklus.UI.ConfirmationPopUp) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Confirmation menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finalize request. finalize_index_=0, index=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Confirmation menu (Zyklus.UI.ConfirmationPopUp) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=UserManageementIssue, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Reinitializing Camera
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Save buffer size = 256
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Started IPlatformService Saving. save_data_type=Preferences, slot_id=-1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : data saved to Steam with name 'preferences.sav' result=k_EResultOK
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : data saved to Steam with name 'save_meta.sav' result=k_EResultOK
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finished IPlatformService Saving
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'preferences.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Voice Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'keybindings.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'graphics.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetVsync. vsync_count=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=UserData-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetScreenMode. requested_full_screen_mode=Windowed
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of characters_that_killed_a_boss_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_enemies_killed_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_health_regained_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of boss_achievement_damage_received_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_session_time_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_champions_killed_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_hazard_kills_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_coop_kills_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_finished_floor_coop_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_finished_dungeon_coop_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_procedural_events_completed_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of shrines_achieved_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of bosses_killed_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of bosses_killed_coop_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_consumables_used_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_workshop_upgrades_purchased_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_book_of_rea_upgrades_purchased_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_challenge_rooms_won_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_secrets_discovered_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of unlocked_first_tier_traits_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of unlocked_last_tier_traits_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_player_revives_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of souveniers_found_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_gameplay_event_done_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_journal_count_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_finished_tutorial_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_mary_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_saved_puppy_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_finished_amirkabir_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_finished_doll_maker_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_shopkeeper_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_runemender_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_blackmarketeer_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_constructed_wine_machine_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_birthed_hope_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=UserData-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'UI Parliament / UI Parent / Menus / Game Mode Select Menu' handle couldn't be poped from stack because it's not there!
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Game Mode Select Menu (Zyklus.UI.GameModeSelectMenu) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Whats New Menu

Player.log Part 3 of 3

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=JobManagerBusy, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Whats New Menu (Zyklus.UI.WhatsNewMenu) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Game Mode Select Menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Menu Close
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=JobManagerBusy, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 6
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Slot Menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=JobManagerBusy, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Game Mode Select Menu (Zyklus.UI.GameModeSelectMenu) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Profile-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Profile-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveCapsule: [PlayersCapsule ,[user=[76561199210426417], character=NO_ONE, local_number_on_owner=Local1]]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading DLC_Animal AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=dlc_animal varys_bundle=varys - dlc_animal
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading DLC_Backers AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=dlc_backers varys_bundle=varys - dlc_backers
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[MainStory:PEIdleCondition:Mary Pregnant Idle Condition(491250807)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[MainStory:PEIdleCondition:Margaret Alive Idle Condition(461765077)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[MainStory:PEIdleCondition:Mary not sick idle condition(1379)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Main story - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
MarkUnlock - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[ApanUnlcok:PEIdleCondition:Locked Idle Condition(627008067)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
ApanUnlock - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[KevinUnlcok:PEIdleCondition:Locked Idle Condition(627008067)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
KevinUnlock - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Margaret Investigation - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
FamilyArc - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[LucyUnlcok:PEIdleCondition:Locked Idle Condition(2072706971)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
LucyUnlock - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[JoeyUnlcok:PEIdleCondition:Lock Idle Condition(1848902875)] Activation Narative Flags of System.Collections.Generic.List`1[Zyklus.Managers.NarrativeFlag] for idles
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JoeyUnlock - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnimalArcHFSM - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Family Upgrade System - Procedural event - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Narrative Director - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Dynamic Difficulty - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Start room narration - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tree Of Rea - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
FamilyBoost System - Procedural event - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Bergson Time - Procedural event - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fatigue System - Procedural event - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fatigue System Disabled
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
MatrixStructure - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Animal DLC - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnimalDLCProceduralEvent.SetAnimalDLCState False -> False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
RunTutorialsProceduralEvent - Prefab handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Ben Machine - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
MatrixGenerationProfiler - Procedural narrative handle added to TrainMan
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
OnActiveVideoPlayerHandleChanged. control_handle=Video pool
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pooling new handle pooled videos. pooled_videos=1 item: /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
FindMediaPlayerInPool. video=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Not matched. player=Default Video Player, player_current_path=
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Not matched. player=Default Video Player, player_current_path=
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
No player found containing video=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
GetNextPoolIndex. result=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
CheckIfPlayerHasPooledVideo. active_handle=Video pool, active_handle_pooled_videos=1 item: /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm, player=Default Video Player
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
player doesn't contain any of active_handle pooled videos
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Found first unused pooled video player. index=0, player=Default Video Player
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VideoPlayer.SetVideoPath. player=Default Video Player, new_video_path=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
DependencyManager InvalidateAll. ListPool<IDependencyNode>.pAllCount=4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=JobManagerBusy, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Slot Menu (Zyklus.UI.SlotMenu) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Raising cutscene finished! name=Title screen sequence time_finished=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sequence finished. sequence=Title screen - Sequence assign_idles=False is_aborting=False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'King / Entity container / Title screen sequence / Home Manager Handle' handle couldn't be poped from stack because it's not there!
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Started collecting home idles. now=EnteringHome
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Director started collecting idles and HIE
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
NarrativeDirector finished collecting idles and HIE
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finished collecting home idles. now=EnteringHome
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Started collecting home idles. now=Morning
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Director started collecting idles and HIE
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
NarrativeDirector finished collecting idles and HIE
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Queuing home idle. load_time=Morning, idle=JoojIdle1 - Home idle sequence
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Queuing home idle. load_time=Morning, idle=SBird2Empty - Home idle sequence
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Queuing home idle. load_time=Morning, idle=HenBarn2 - Home idle sequence
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Queuing home idle. load_time=Morning, idle=FoxEmpty - Home idle sequence
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Queuing home idle. load_time=Morning, idle=SBird1Empty - Home idle sequence
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
After collecting idles, some residents still have no idle assigned. free_residents=8 items: DeerDad, DeerCub, Owl, Bird1, Bird2, HedgehogDad, HedgehogCub1, Peacock
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finished collecting home idles. now=Morning
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Remaking LocalProfile busy states.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Clearing busy state.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Acquiring entities for starting sequence Start screen sequence
runtime_entities=Empty
entities=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Invalidating current busy state on LocalProfile.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Acquiring entities for starting sequence Nightmare video sequence
runtime_entities=Empty
entities=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
OnActiveVideoPlayerHandleChanged. control_handle=Main
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pooling new handle pooled videos. pooled_videos=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/Story/Main/Nightmare/Nightmare Cue guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sequence finished. sequence=Start screen sequence asset assign_idles=False is_aborting=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Raising cutscene finished! name=Start screen sequence time_finished=False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
No subtitle asset on 'Castle / Game Object pool / Start screen sequence asset / Start screen sequence'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveMediaPlayer. new_video=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
FindMediaPlayerInPool. video=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Default Video Player found containing video=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
video=/home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm is already pooled. current_index=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveMediaPlayerIndex. current_index=-1, new_index=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Error: Unable to read movie header for /home/myuser/.local/share/Steam/steamapps/common/ChildrenOfMorta/ChildrenOfMorta_Data/StreamingAssets/Cutscenes/Intro/Nightmare_Full.webm
mkvparser::EBMLHeader::Parse() failed
(Filename: ./Modules/Video/Public/Media/VP8/VP8VideoMedia.cpp Line: 1791)

Hi,

Thank you for those logs, nothing looks out of the ordinary there. Unfortunately, I was not able to reproduce the problem and without more specifics of how the Developer is working with FMOD it is hard to solve. It might be you have to run it on one of their supported platforms. I am sorry I cannot help further.