Player.log Part 2
TheAncientOneActivatedAll. scene_instances=2 items: King (Zyklus.Network.NetGOInstance), UI Parliament (Zyklus.Network.NetGOInstance)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {soul_sacrifice} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 6
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 7
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 8
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 9
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Joey Upgrade Data, index= 10
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 6
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 7
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 8
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 9
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Apon Upgrade Data, index= 10
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Tried to use empty string as variable. Asset name is Bec Upgrade Data, index= 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {soul_sacrifice} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {damage} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Variable {critical_damage} already exists in variable dictionary. Skipping.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initialized LocalizationTextBank.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=core varys_bundle=varys - core
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: VarysInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: VarysInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: ProfileManagerInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: ProfileManagerInitDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'preferences.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Voice Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: InitialLoad_Preferences_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: InitialLoad_Preferences_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'keybindings.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: InitialLoad_Keybinding_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: InitialLoad_Keybinding_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'graphics.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetVsync. vsync_count=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: InitialLoad_Graphics_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: InitialLoad_Graphics_Done
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
requesting resize 1920 x 1011
resizing window to 1920 x 1011
Desktop is 1920 x 1080 @ 60 Hz
SetScreenMode. requested_full_screen_mode=Windowed
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Preordering Zoneless Objects
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: ZonelessPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: ZonelessPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
PushHomeLoadingCommands
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading HomeTutorialForestShared AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading HomeTutorialShared AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=home_tutorial_shared varys_bundle=varys - home_tutorial_shared
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading HomeTempleShared AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Loading Home AssetBundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
VarysBundle loaded! asset_bundle=home varys_bundle=varys - home
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=OnlineWait, current_state=JobManagerBusy, OnlineWait
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Waiting for other players
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=OnlineWait, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=OnlineWait, current_state=JobManagerBusy, OnlineWait
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Waiting for other players
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=OnlineWait, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: HomeAssetBundlesLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: HomeAssetBundlesLoaded
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Preordering Home Objects
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: HomeObjectsPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: HomeObjectsPreorderDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Pushing Home Zone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=OnlineWait, current_state=JobManagerBusy, OnlineWait
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
JobManager debug status = Waiting for other players
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=OnlineWait, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state: HomeLoadingDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Singularity state2: HomeLoadingDone
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=JobManagerBusy, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Acquiring entities for starting sequence Title screen sequence
runtime_entities=Empty
entities=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
No subtitle asset on 'King / Entity container / Title screen sequence'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Acquiring entities for starting sequence FirePlace
runtime_entities=Empty
entities=1 item: FirePlace
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/Musics/Home/Sad Mood guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can't play fmod event. will raise on finished immediately. path=event:/Musics/Home/Main Screen Music guid=00000000-0000-0000-0000-000000000000
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Creating Steam User. steam_id=76561199210426417, local_number=Local1, input_index=2147483647
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
MainUserReady. input_index=2147483647
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
RefreshLocalUsers. local_users_count=1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetActiveCapsule: [PlayersCapsule ,[user=[76561199210426417], character=NO_ONE, local_number_on_owner=Local1]]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Steam DLC ownership check. dlc_name=Children of Morta: Paws and Claws, dlc_id=1317160, is_available=True, is_unlocked=True, installed=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Steam DLC ownership check. dlc_name=Children of Morta: Ancient Spirits, dlc_id=1648880, is_available=True, is_unlocked=True, installed=True
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=UserManageementIssue, current_state=UserManageementIssue
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=UserManageementIssue, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=UserManageementIssue, current_state=UserManageementIssue
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Confirmation menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Reinitializing Camera
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Received stats and achievements from Steam
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finalize request. finalize_index_=0, index=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Confirmation menu (Zyklus.UI.ConfirmationPopUp) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Confirmation menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Already contains the pushed handle 'UI Parliament / UI Parent / Menus / Confirmation menu / Director Handle'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Already contains the pushed handle 'UI Parliament / UI Parent / Menus / Confirmation menu / Camera Handle'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Confirmation menu (Zyklus.UI.ConfirmationPopUp) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Confirmation menu
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Hover
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finalize request. finalize_index_=0, index=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Event not found: event:/UI/General Facility Click
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Confirmation menu (Zyklus.UI.ConfirmationPopUp) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=UserManageementIssue, current_state=Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Reinitializing Camera
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=JobManagerBusy, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Save buffer size = 256
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Started IPlatformService Saving. save_data_type=Preferences, slot_id=-1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : data saved to Steam with name 'preferences.sav' result=k_EResultOK
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : data saved to Steam with name 'save_meta.sav' result=k_EResultOK
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Finished IPlatformService Saving
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'preferences.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Preferences-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Voice Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Set Language = EN
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Preferences-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'keybindings.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=KeyBinding-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=KeyBinding-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamStorage : Data loaded from Steam with name 'graphics.sav'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-ReadDataStream, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-ReadDataStream
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadedBufferToSaveData, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadedBufferToSaveData
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=Graphics-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetVsync. vsync_count=0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=Graphics-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginCeaseFire. reason=ConfirmationJob, current_state=JobManagerBusy, ConfirmationJob
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
BeginLoading. debug_text=UserData-LoadSaveBuffer, save_version=59, build_version=59
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 1
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
SetScreenMode. requested_full_screen_mode=Windowed
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 2
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 3
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 4
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Slots callback for slot 5
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of characters_that_killed_a_boss_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_enemies_killed_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_health_regained_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of boss_achievement_damage_received_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_session_time_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_champions_killed_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_hazard_kills_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_coop_kills_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_finished_floor_coop_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_finished_dungeon_coop_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_procedural_events_completed_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of shrines_achieved_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of bosses_killed_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of bosses_killed_coop_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_consumables_used_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_workshop_upgrades_purchased_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_book_of_rea_upgrades_purchased_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_challenge_rooms_won_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_secrets_discovered_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of unlocked_first_tier_traits_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of unlocked_last_tier_traits_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_player_revives_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of souveniers_found_ in all slots = Empty
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_gameplay_event_done_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of total_journal_count_ in all slots = 0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_finished_tutorial_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_mary_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_saved_puppy_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_finished_amirkabir_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_finished_doll_maker_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_shopkeeper_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_runemender_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_freed_blackmarketeer_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_constructed_wine_machine_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Sum of has_birthed_hope_ in all slots = False
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
EndLoading. debug_text=UserData-LoadSaveBuffer
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
'UI Parliament / UI Parent / Menus / Game Mode Select Menu' handle couldn't be poped from stack because it's not there!
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Removing menu Game Mode Select Menu (Zyklus.UI.GameModeSelectMenu) from UIManager
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Pushing Menu= Whats New Menu