using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
public class clip_to_sound : MonoBehaviour
{
public AudioClip audioclip;
FMOD.Channel channel;
void Start ()
{
float[] samples = new float[audioclip.samples * audioclip.channels];
audioclip.GetData(samples, 0);
FMOD.System lowlevel = null;
FMOD_StudioSystem.instance.System.getLowLevelSystem(out lowlevel);
uint lenbytes = (uint)(audioclip.samples * audioclip.channels * sizeof(float));
FMOD.CREATESOUNDEXINFO soundinfo = new FMOD.CREATESOUNDEXINFO();
soundinfo.length = lenbytes;
soundinfo.format = FMOD.SOUND_FORMAT.PCMFLOAT;
soundinfo.defaultfrequency = audioclip.frequency;
soundinfo.numchannels = audioclip.channels;
FMOD.RESULT result;
FMOD.Sound sound;
result = lowlevel.createSound("", FMOD.MODE.OPENUSER, ref soundinfo, out sound);
IntPtr ptr1, ptr2;
uint len1, len2;
result = sound.@lock(0, lenbytes, out ptr1, out ptr2, out len1, out len2);
Marshal.Copy(samples, 0, ptr1, (int)(len1 / sizeof(float)));
if (len2 > 0)
{
Marshal.Copy(samples, (int)(len1 / sizeof(float)), ptr2, (int)(len2 / sizeof(float)));
}
result = sound.unlock(ptr1, ptr2, len1, len2);
result = sound.setMode(FMOD.MODE.LOOP_NORMAL);
result = lowlevel.playSound(sound, null, false, out channel);
}
}
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