Playing sounds from Streaming Assets on WEBGL Unity

Hello. I’m trying to play an MP3 file from streaming assets on webGL. It seems to work fine in editor and on desktop standalone. Im using the programmer sounds tutorial available on the website. When I run it on webGL it returns ERR_UNSUPPORTED. Am I unable to load sounds on the fly for webGL?

Also, I’ve been poking around the forums looking for a work around… I was going to try to load an audioclip over to an FMOD sound using examples like Load an AudioClip as fmod sound - #2 by nick1 but they don’t seem to work anymore either…

Any help would be much appreciated!

I ended up getting .wav files to load, however MP3 files just give me this weird static sound… I’m curious if there’s some other consideration when attempting to load MP3 files from memory…

Figured it out… had my sound mode misconfigured .