Low pass filter as you move away from an object

Hi,
Does this happen automatically in FMOD, or is it just volume that is effected by the distance from an object?

If not, how would I achieve this? I need a sound to be muffled by a low pass filter as you move away from it, as well as by volume.

Thank you!

Hi,
It’s just volume. You’ll have to automate the filter you want with the the built-in distance (or built-in distance normalized) parameter.