macOS fmodstudioL.bundle marked only for Intel CPUs

I noticed that in FMOD for Unity 2.03.08 that “fmodstudioL.bundle” is marked for Intel 64-bit CPUs only, but the binary itself includes the arm64 architecture slice for Apple Silicon.

The bundle itself is required for Apple Silicon development builds, but doesn’t get copied to the final .app unless it’s correctly marked (like the other macOS binaries) as compatible with all macOS architectures.

Hm, how are you determining that the bundle is marked for Intel 64-bit CPUs only? Has this been the case with previous FMOD versions too?

Yeah, it actually has been there since at least a version or two back. I just didn’t submit a bug report until it bit me twice.

I verified this on a completely fresh local Unity project and did nothing more than import the FMOD package. Two of the three platform binaries for macOS are correctly marked as compatible with “Any CPU” while the fmodstudioL binary is only marked for “Intel 64-bit”.

Just encountered this today, too.
Setting it to Any CPU resolves the issues, but Build with FMod Live are broken “out of the box” due to this issue.