Me again!
Attempted to make a test build on my Mac (for Mac OS, of course) and got this error when trying to play in the editor:
SystemNotInitializedException: [FMOD] Initialization failed : Loading plugin 'shipbuilder_v7' from '/Users/ssmith15/Documents/GitHub/Shipbuilder-Unity/Assets/Plugins/FMOD/platforms/mac/lib/shipbuilder_v7.dylib' : ERR_FILE_NOTFOUND : File not found.
FMODUnity.RuntimeManager.get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:219)
FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.GameObject attenuationObject) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1415)
FMODUnity.StudioListener.Update () (at Assets/Plugins/FMOD/src/StudioListener.cs:176)
The .dll file was in the Mac platform lib folder, and I attempted modifying lines 81 and 95 in PlatformPlayInEditor.cs to see if anything would give (just kind of trying anything based on this somewhat-related thread, not fully expecting it to work) to try to change the path and change it to look for a .dll instead of .dylib, and as I suspected, nothing gave.
Went to go see if there was any chance of building the plugin as a .dylib on my mac and saw that the example solution described here wasn’t even in the Mac version of the FMOD Engine.
Is there any hope of getting this working on Mac? Am I missing information again?
Any guidance would be greatly appreciated! Thanks!