We have a game that has a dependency on a custom MIDI format, specifically loop point events for individual tracks, similar to Apogee’s EMIDI format. These don’t exist in the base MIDI specification, but by some chance does FMOD support a custom MIDI loop event, and if so what event code?
As an alternative, if we were to divide the midi into multiple files and play each track at the same time, could they be made to play back in sync? And can we use loop meta tags like on streamed sound files?