I haven’t used FMOD in a while and I’m a bit confused, so here is what I’m trying to achieve:
Phase 1 (loop) > Transition 1 (once) > Phase 2 (loop) > Transition 2 (once) > Phase 3 (loop)
A parameter “team_score” goes from 0 to 100 during the game. Between 0-50%, I want phase 1 to loop. Then when 50% is reached there is a first transition. Then phase 2 loops until players reach 90% calling transition 2 and eventually phase 3 loops until the end of the game.
Now my problem is:
–> If multi instrument is sync: transition is great but loop is bad (there’s a break at the end of the files, as if the algorithm was late choosing the next cue to play).
–> If multi instrument is async: loop is flawless, but transitions don’t work properly because the previous phase keeps playing during the transition. The loop should break but doesn’t.
So no matter what I try (transition region, transition marker, sync, async…) I never get the flawless result I need and I don’t understand why.