A parameter “team_score” goes from 0 to 100 during the game. Between 0-50%, I want phase 1 to loop. Then when 50% is reached there is a first transition. Then phase 2 loops until players reach 90% calling transition 2 and eventually phase 3 loops until the end of the game.
Now my problem is:
–> If multi instrument is sync: transition is great but loop is bad (there’s a break at the end of the files, as if the algorithm was late choosing the next cue to play).
–> If multi instrument is async: loop is flawless, but transitions don’t work properly because the previous phase keeps playing during the transition. The loop should break but doesn’t.
So no matter what I try (transition region, transition marker, sync, async…) I never get the flawless result I need and I don’t understand why.
Hi, I am also really struggling with this. I am trying to smoothly use a transition/stinger to get from Phase 1 to Phase 2. However what happens with my current setup is it jumps to the transition, killing the phase 1 music, playing the transition, then starting phase 2. What I want the transition to do is overlap with the Phase 1 music then for Phase 2 to start 2 bars after so that it comes in as the transition hits on the beat.