Multichannel Audio-Input


for a research-projekt I’m seeking for a solution to get multichannel input from a (virtual) audio interface into unity. Would be fmod a solution to this? When yes - how?

Thanks in advance and best regards

If the device shows up as a recording device then you should be able to use System::GetRecordDriverInfo and System::RecordStart.

We also have some recording examples in our LowLevel and Studio API’s that would be very similar, only in C++ rather than C#.