I think the record example does exactly what I need, apart from the “just for fun” reverb. But I think I’ll be able to tear that out myself. Maybe I’ll test with decreasing the latency a bit.
I’ve tried some things but made very little progress, since CPP is quite outside my comfortzone, I have not gotten it to work yet.
So here are some basic questions that I think are keeping me from success.
If I understand correctly, I need to put the record.cpp example as a script in the unity project.
How do I link the script to the Studio Event?
Does it matter where in the unity project I place the script?
Is the DEVICE_INDEX used to select which external audio device is used? Is there a way to set which input channel to use?