Hello !
I need to know how the global parameter works in a multiplayer game. First of all, I only use Unreal Engine in blueprint because I have no knowledge of C++.
I’m using a global parameter to find out what type of room a player is in and I’d like to modify each reverb parameter according to the type of room.
So I’d like to know if each player has their own FMOD instance and therefore each has their own global parameter or is the global parameter the same (and therefore shared) between each player?