i’m currently working on a two player game, that requires two different streams of audio for each player. I’m working with FMOD studio for all the implementation, and i’m wondering how I’d go about routing two different audio steams to two different FMOD listeners?
for a little context, one player views the game from a VR headset, and doesn’t interact with the gameplay. The other player plays the game on a normal PC, and does interact with the game in the typical sense. There will be crossovers in the audio, but both will be hearing different things.