Multiple Listeners and Multiple Outputs

Hello dear FMOD community!

I am trying to figure out if the following is possible:

FMOD + Unity: Multiple listeners, BUT also multiple outputs.

scenario: We have multiple players (audio only VR space), each with it’s on pair of headphones.
therefore: we have positions tracked of each player (1 listener per player), and we want to output the listeners information to the corresponding headphones the player is wearing.

So questions are:

  1. is there a possibility to “route” a listener to certain output channels?
  2. additionally: is there a possibilty to “subscribe” an listener only to certain events (therefore ignoring not subscribed events)?


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