I currently have this music track playing in background, with alternative loops playing depending on certain parameters. As it’s a long loop, its loading mode is in ‘Streaming’.
We’re playing in a multiplayer game, thus, sometimes, there’s a lot of stuff happening at the same time (6 players generating SFXes + ambient sound loops + snapshots triggering and stopping) .
The problem is : The music stutters from time to time.
This didn’t happen before, even with already many events triggering.
Do you people have advices on what could be causing the stuttering (maybe something about CPU) and some known solutions to ease that ? hould the default Loading mode should be something other than Compressed (even if the music audio is in Streaming because of its size) ?
Here are my current settings :