Music stops briefly when Switching Levels

Hi there!
My issue is: When the player reaches the next level, the continuous music pauses for one second, right as the level changes, and then resumes from where it left off once the new level appears.I’d like to remove this pause, so the game flow doesn’t get interrupted.
I still don’t know much about blueprints, so I don’t know if this is a FMOD issue or an Unreal issue, but I’d lean towards the second option.

Here’s a picture from the BP Music Manager:

Hi,

Thank you for the blueprint. Could I grab some info?

  1. What version of UE and FMOD are you using?
  2. How is the level load triggering?
  3. Would it be possible to get a profiler session running while you load into a different scene and grab a screenshot of the session?