Pretty much as the title says, if we load into our level, then either, reload the level, or return to the main menu before reloading the level, a bunch of events stop making any sound. Do I need to manually refresh all the banks? We don’t do anthing with fmod loading so far, so I don’t think there is anything we do that could be getting in the way, the output log from the switch looks like a normal p[laythrough and we can’t spot any fmod specific errors.
In general, you shouldn’t need to refresh the banks but it all depends the setup of on your project.
You could try using the FMOD Studio Profiler to see if it can show you what is happening to your events.