Hello! I’m in the process of creating a music sytem for an Indie Game created in Unity. It’s my first attempt to use FMOD Studio to create an interactive score. I have a bunch of questions. I’m not a programmer, though I want to be involved in the implementation of the music.
1.) The game dev suggested having FMOD solely control the dynamic music system, and use Unity’s build in tools to control SFX and narration. Is this feasible?
2.) I’m trying to wrap my head around Banks and Events. Is it correct to think that a BANK could correspond to the “level” of a game, and the Events would correspond to the components of sound within that level?
3.) If FMOD is only controlling the dynamic music system, as stated above, does it make sense to have ALL music for a given “level” in one “event?” It seems that with transition markers/regions its more than possible to include multiple pieces of music in one “timeline.” Or is it better to have event correspond to difference game states - a combat theme “event,” an exploration theme “event,” etc?