I’m encountering a rather strange bug with unity in combination with FMOD:
When disabling unity audio completly (through Edit->Project Setttings->Audio->Disable Unity Audio an option in the player settings is ignored. The option I’m referring to is in Edit->Project Settings->Player->Other Settings->Mute Other Audio Sources. It will always mute other audio sources, no matter if enabled or not.
This does not happen when unity audio is enabled and it also does not happen when unity audio is disabled, but no FMOD is included in the project. I sadly can’t tell, is this a unity bug or an FMOD bug?
If it is an FMOD bug, was it already fixed? (I’m using 1.09.04)
I checked both the unity release notes as well as the fmod release notes, but didn’t find anything addressing the problem. I first wanted to send a bug report to unity, but then noticed, that the problem does not occur when FMOD is not included in the project.
Please let me know if the problem is on fmods side and if I can easily fix it
- FMOD 1.09.04
- Unity 5.6.1p4
- iOS 11.0
- Xcode 8.3