Need help triggering tap event in Unity

I am really new to Unity FMOD integration and am doing sound for a mobile game my school is making. I am trying to add a sound for whenever I got all the banks in Unity (I made a bank for every event because I was not sure how to use banks. Is that proper or bad?) and now I added the FMOD_Listener to the main camera as well as FMOD_StudioEventEmitter to the Touch Prefab in the Assets folder for the game as well at put in the appropriate path. When I start the game, I don’t hear the sound I am trying to implement. Any help would be appreciated.

Also there are two particle system assets in the same folder that allows me to add a component. Should I be placing the sound on one of these?

I’ve not familiar with the Touch Prefab you’re referring to. But if you aren’t using the “Start Event On Awake” checkbox on the FMOD_StudioEventEmitter then you need to use code to start an event.