I’m using a number of events that all play at the same time (Fmod 1.07.03). I’ve noticed that some of my sounds got stolen after a while. It turns out the culprit is one event, which has an input parameter with a range of -5…+5.
When using a range with a negative minimum value, FMod Studio displays the parameter scrollbar incorrectly; it is shifted towards the right, and only starts at the center of the GUI, instead of at the left side (I can post an image if this is not clear).
The seems indicative of a bigger problem when using such an event later on: the number of virtual voices keeps increasing when I use a non-zero input to that parameter. Only using positive inputs also does not fix the problem.
Do parameters allow negative inputs at all? Currently it seems a bug, and I’d rather wait for an updated FMod rather than splitting my event in a negative and positive event.