Hi,
Trying to find an alternative audio management system for a Monogame project (Monogame’s built in audio is the barest of barebones you can get) and FMOD came highly recommended but I’m having trouble getting started.
I’ve copied the ‘fmod.cs’ file into my project folder along with the ‘fmod.dll’ and that’s as far as I’ve been able to get.
The .cs file is giving me 21 compile errors for missing type or namespace, all ‘DSP_’ names, I’m assuming that’s because it’s not reading the dll.
Attempting to add the dll as a reference gives me a ‘reference is invalid or unsupported’ error.
I’m using Visual Studio 2022 in case that affects things.
Any help or suggestions would be appreciated.
Thanks.