I’m experiencing some odd behaviour when tweaking settings of the Oculus Spaital Reverb, followed by changing the reverb send level on an Event. I’m using OSP 220.127.116.11 with FMOD 2.00.03 and Unity 2019.2.4f1.
Things work fine when I change the Spatial Reverb’s Room Settings, build and play test, but once I go back to FMOD, change a send level and build, the reverb no longer works. However, once there’s a change in room geometry, in this case an NPC walking onto a small spaceship, the reverb starts to work again.
I’ve tried troubleshooting by moving far away from the NPC in the first part of the game level, and although attenuation is working, I don’t hear any reverb.
I suppose it’s possible that there are no surfaces for the reflections in this first scene, except that it works on that initial build, before changing the send levels.