Hi,
If you do not want it to trigger for the Hand
trigger then you could add an if statement like:
// EventHandler.cs
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
return;
This way, any object with the tag Hand
will not trigger the event. I believe it will be easier to vet the things that we do not want to trigger the event rather than filtering only the events you want to play.
Let me know if that works.