我换了一种方式,改为通过加载Byte的方式可以在鸿蒙平台正常加载:
var request = UnityEngine.Networking.UnityWebRequest.Get(bankPath);
request.SendWebRequest();
while (true)
{
if (request.isDone)
{
break;
}
}
loadResult = Instance.studioSystem.loadBankMemory(request.downloadHandler.data, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out loadedBank.Bank);