Optimisation query - Not all available voices being used

Resolved via email discussion. In this case the voice count was being limited by the vorbis codec settings, and changing the Default platform settings wasn’t having any effect.
This appears to be a bug with the FMOD Unity integration, with the Default settings being ignored in favor of the internal default codec maximum of 32.
A workaround is to add a relevant platform to the Platform Specific settings and override the vorbis count for that platform:

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