Real Voice Channels always limited at 32

Hey everyone,

I am having trouble increasing the active real voices in my project.

When I run the game in the editor it sounds fine, but in a build sounds will cut out as soon as there are more than 32 voices active.

In the FMOD platform settings I have increased both “Virtual Channel Count” and “Real Channel Count”, and have unticked “Use Defaults” to increase both of those as well. None of these changes do seem to have any effect when trying them in a build. Enabling the Debug Overlay does work, so I should be on the correct platform.

Is there anything I am missing? I read in a similar thread to set System::setSoftwareChannels and System::setAdvancedSettings in FMOD_ADVANCEDSETTINGS, but our programmer told me they are not doing any sort of explicit init like this at the moment.

Would appreciate any input as I am currently a bit stumped.

Thanks a lot!


Could I get you to provide your Unity and FMOD for Unity version numbers? Additionally, could I get you to provide a screenshot of your FMOD Platform Specific settings for the Default and Editor platforms, and your build target platform?

Hey Louis,

thanks so much for your swift reply. We are using FMOD Studio version 2.02.07 and version 2.02.07 of FMOD Studio Unity Integration. Unity is on version 2022.2.1f1.

Attached are screenshots for the Editor and Default settings.

Thanks a lot for your help!

Editor Settings

Thanks for providing your versions and platform settings. This appears to be a known bug that was fixed in 2.02.09 - if possible, try updating to that version and seeing whether it fixes the issue.