I am having trouble increasing the active real voices in my project.
When I run the game in the editor it sounds fine, but in a build sounds will cut out as soon as there are more than 32 voices active.
In the FMOD platform settings I have increased both “Virtual Channel Count” and “Real Channel Count”, and have unticked “Use Defaults” to increase both of those as well. None of these changes do seem to have any effect when trying them in a build. Enabling the Debug Overlay does work, so I should be on the correct platform.
Is there anything I am missing? I read in a similar thread to set System::setSoftwareChannels and System::setAdvancedSettings in FMOD_ADVANCEDSETTINGS, but our programmer told me they are not doing any sort of explicit init like this at the moment.
Would appreciate any input as I am currently a bit stumped.
Thanks a lot!