Is there a way to get spatialization for a 2d project in unity?
The project is running FMOD 2.01.09
Spatialization should work for 2D Unity in the same way it does for 3D Unity. If you have the following:
- A listener is present in the scene (i.e. attached to the camera)
- An event instance with an FMOD Spatializer effect is being played and having its 3D attributes updated (i.e. using a Studio Event Emitter)
Then the event instance’s audio will spatialized based on its position relative to the listener. Are you running into any specific issues getting it working?
As an aside, please not that 2.01.09 is no longer supported - if possible, I would recommend updating to 2.02.