Hi,
That could be related to the still pending bug I reported here.
Are your events on a specific plan (ie. {x,y} or {x,z})? How are configured the listener up and forward vectors? Also, what kind of game is it? 2D, 3D? What type of camera view?
Hi,
That could be related to the still pending bug I reported here.
Are your events on a specific plan (ie. {x,y} or {x,z})? How are configured the listener up and forward vectors? Also, what kind of game is it? 2D, 3D? What type of camera view?