Pause event except for one track

Hi,

So I am working on a vertical music system. My music event has a few music layers, but in game when there’s a cutscene I want all layers to pause except for one layer (percussion). That one layer should continue playing when the cutscene is active.

When the cutscene is done, all paused music layers should play again.

Is this even possible within FMOD?

If they don’t need to specifically pause but just be inaudible then you could automate the volume of those layers to -infinity with a continuous parameter. Adjust the seek speed of that parameter to smooth the fade in/out.

Or you could add trigger parameters to the music events so that they’re untriggered during the cutscene. The advantage of this method over the above one is that you can quantize when they reactivate, which might be more musically pleasing. You’ll probably want an adsr on those events to smooth the entry/exit.