Sorry if this has been asked before.
It’s a music game so keeping the exact timing of the pause, and unpause is essential.
Is this all done in Unity or Is there a way I can help the programmer out in fmod?
Sorry if this has been asked before.
It’s a music game so keeping the exact timing of the pause, and unpause is essential.
Is this all done in Unity or Is there a way I can help the programmer out in fmod?
Hi,
Potentially, depending on how exactly you wish to implement the pause. A few threads are discussing similar topics here:
(Pausing an event smoothly), (Pausing Music and Resuming from Same Location?).
You could also look at using Unity Integration | Scripting API Reference - RuntimeManager.PauseAllEvents.
Alternatively, could you please provide more details about how you want to pause and resume the music when the pause screen is active and how you are currently doing it?
Hopefully, that points you in the right direction, if not please let me know.