recordStop to record the users’ microphone into a sound object.
Now when the game is paused I wanna pause the recording and on unpause resume the recording.
Can I somehow continue recording into the same sound object? I haven’t been able to find a suitable method for this.
Presuming you have released your existing
Sound you will need to go through the process of calling
System::recordStart on the sound again.
So if I wanna replay the whole recording later (without the pause), I probably gotta keep multiple Sounds around and then replay them one after the other?
I think that is a good solution. You could potentially pause the mixer with
System::mixerSuspend and resume it again with
System::mixerResume to have an unbroken recording, but that would stop all audio in the system while it’s paused.