Pitch Modulation Glitch/Inconsistency

Hi!

I found that on seemingly random occasions, both in FMOD Studio itself and ingame, when AHDSR-modulating the pitch of an event on the master, it will not use the release curve but jump down to the Final target pitch instantly.

Here’s a video where this is happening at the first and last time when I’m stopping the event: https://youtu.be/qfJ-W_0UK58

I’m also noticing a small jump of the yellow dot on the pitch field right when it transitions from the Attack part to the Hold part. I don’t think it’s related, but it looks like the UI is misrepresenting the modulation a tiny bit there, since the curve I’m using is all smooth.

I think this topic was addressed in a different thread already, but I couldn’t find it. Is a fix for this planned in a future update?