Hi,
I´m trying to play vibrations on a DualSense controller on a PS5 in a Unity project.
https://www.fmod.com/resources/documentation-studio?version=2.02&page=mixing.html#port-buses
As the documentation above says, you need to set the port indices, but I haven´t been able to find what they´re supposed be. The FMOD Core API Reference doesn´t have a PS5 platform specific section as the doc mentions. (Perhaps only available for Sony approved developers. In that case how do I go about accessing it? Or are they just supposed to be 0 for first controller etc.?)
I´m trying to call: FMODUnity.RuntimeManager.CoreSystem.attachChannelGroupToPort(FMOD.PORT_TYPE.VIBRATION, 0, group));
It returns ERR_OUTPUT_DRIVERCALL and prints the following error to the log:
[FMOD] AudioOut_AcquireUser : [REDACTED PS FUNCTION] returned 80268010.
This is also printed at startup and might be relevant:
[FMOD] AudioOut_Init : [REDACTED PS FUNCTION] already initialized.