Playing Events in order at sample-perfect times?

Hello! Is it possible to play events scheduled and have them play back at sample-perfect times?

Usage: Playing several notes in a row, spaced an exact time apart, and have them play back perfectly.
My previous approach is based on the 90fps update tick that Unity provides, with PlayOneShot. For example, a drum beat. The drumming sounds slightly out of time every once and a while.


While we support playing back instruments within an event with sample-accurate timing, as of the time of writing (March of 2019) we do not support playing back large numbers of events with sample-accurate timing in Unity.