Playing sound from audio table without callbacks

Hi there,
We have some problems with l2ccp that is constantly making our game crashing on PS4, I fix a bug and after some days another one pops up (and i’m working with this for a year now). I don’t need all the callback system, that is the one causing problems, so I wanted to know if there was the possibility to override this problem using a “PlayOneShot” of sound listed in an audio table. Something like “FMOD, take this key and play the associated sound”.

Thanks for your help,
Simone

The sounds from the audio table require a programmer sound instrument in an Event to play through.

If you are able to wait, we do have a fix coming out in the next release to fix the callback issue. It is currently in QA and will be released in the coming weeks.

This is great news! We need to go for PS4 Vr Consultation in the next few weeks, so I’ll wait impatiently!

I have added the fix to our github repo in case you would like it before the next release. https://github.com/fmod/UnityIntegration

It’s working fine! Well go for a QA session next week, I’ll let you know if we found any bug related to the callback.
Thanks for yous support.