HI,
I need some advice on how to handle playing an event in quick succession.
I’m building a card game and for events like drawing multiple cards, where the same event is played shortly after another, I can’t figure out a way to make it sound good.
The sound just keeps stacking on top of each other and it just gets louder, but you can’t really distinguish the individual clips anymore.
I tried stopping the previous sound with an AHDSR fadeout but it still doesn’t sound as I want it to. Adding a min delay or limiting the max allowed instances also doesn’t work because then the played sound doesn’t match the visuals anymore.
The only thing that kinda works is changing the audio clip to something that doesn’t include “sharp” (if that’s the right word) noises, which makes it sound ok-ish when played together but not on its own.
How can I solve this, what are best practices here?