Problem with Loop on moving 3D object

Hello there
I’ve got a problem with 3D loop event in Unity
There is an enemy which explodes as getting too close to the player and I thought that I can place a loop event on it as alarm for the player.

But if I do so, there is couple of problems like no sound or event plays as oneshot, not as a loop
And problem is only with this particular enemy, I’ve tested event on other enemies and objects and all works great

I’ve placed event on prefab, on model itself and on child object, It just doesn’t work

I did also tested different start and stop event options, there is no difference

Is the problem with me or with the object itself? What could be the cause of this problem?
Maybe there is another approach to implementing my idea?
I can provide more information if needed, I just don’t know what else to add


What version of the FMOD integration are you using?

With the integration settings Logging Level set to Warning do you see any logs that may help identify the issue?

If you connect Live Update to the project and in the Profiler watch the Lifespan of the event is it behaving as intended?

Hi again
The problem was in the game object itself. It just didn’t move LOL

Thank you for answering anyway
How can I close the topic?

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Thanks for sharing the solution. I have marked your response as the solution.