I’ve got a problem with 3D loop event in Unity
There is an enemy which explodes as getting too close to the player and I thought that I can place a loop event on it as alarm for the player.
But if I do so, there is couple of problems like no sound or event plays as oneshot, not as a loop
And problem is only with this particular enemy, I’ve tested event on other enemies and objects and all works great
I’ve placed event on prefab, on model itself and on child object, It just doesn’t work
I did also tested different start and stop event options, there is no difference
Is the problem with me or with the object itself? What could be the cause of this problem?
Maybe there is another approach to implementing my idea?
I can provide more information if needed, I just don’t know what else to add