Problems when Split Binary


We’re developing our game with Unity and using Fmod studio as our audio middleware.

When we split the binary on Android, FMOD will not load any banks and there will be an error that no bank was found in the obb file path.

Any way to solve this?

It appears that there is an issue with Unity 2017.4+ when using banks with spaces in the name (eg. Master Bank).

The workaround at the moment is to not use spaces in any bank names.

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