Quantize Label Parameter Automations

Hey FMOD forum people!

Question here for a trick I’m trying to pull.

The overview of my implementation goal is that I want layers of music to come and go based on which NPC type is active on the field. For example, when a Knight spawns, the Knight Music Layer turns on (I did this via Label Parameter + Volume Automation). Conversely, when the Knight dies, their music layer disappears.

This works fine and dandy so far, which is great, BUT I would really like the Volume Automation that is triggered by the Label Parameter state to Quantize itself, similar to how my Transition Regions are Quantized. Images below for reference.

Thanks in advance for any insight/assistance yall can provide!