Hello, I’m making a game and I’m new to Unity, FMOD, DAWs and just about everything else I’m working with atm. I’ve watched the music, viking village and survival shooter FMOD tutorials and done a fair amount of searching but still can’t figure out how to do certain things. A major part of my game will be the transitioning between songs/sfx based on the player’s health. The examples I saw in the tutorials seemed to have multiple tracks playing in an event and either looping between different segments or lowering/raising the volume of certain tracks based on the player’s health. First what I’m looking to do is have different songs that play based on the player’s health value and don’t always repeat from the beginning. So, normal state song plays, player gets hurt, normal state song crossfades into hurt state song but saves the position where it faded out, hurt state song plays, player gains health and then hurt state song crossfades back into normal state song starting from where normal state song last faded out etc. Can I do this all in one event or do I need multiple events? How can I save the position of the song when transitioning between these? The logistics of all this is where I’m spinning my wheels a bit. Any advice is greatly appreciated!
P.S. I’ve been looking all over for a complete list of scripting commands for FMOD in Unity but have only found scattered fragments. Is there a complete source I’m missing?