I have three events in FMOD that are all different music tracks. Is there a way in Unity to select one of the three songs at random at the start of the gameplay?
Haven’t tested this, but I think you can:
- Use an Multi Instrument set to Async (Shuffle or Random mode):
- Insert your tracks into a single Event and use a Game Parameter with a Random Modulator to jump to a random song at the start of the Event:
- Simply use Random.Range in the code and manually play an event based on the return value.