Hello again,
So, I’m working with another team where we’re also using FMOD with Unity. In this case the project is a lot more straightforward - there’s just has a bunch of different 3D medium-priority one-shots getting invoked in the scene, and the sounds starts cutting out when there are too many things happening at the same time in the build (while the editor sounds work just fine). In the FmodStudioSettings file, the real channel count is set to 128, yet when profiling the build, it is clear that instances are being limited to 32.
In this project, we’re using Unity 2022.3.10f1, FMOD Studio Unity integration 2.02.18 and FMOD Studio 2.02.16. The sounds are being invoked through code.
Is there any way to force a change in the real channel count when building the project? We desperately need to be able to fix this, as the 32 sound limit is just not cutting it.

