Could anyone help me? I want to do an app for recording audio signal from microphone, do some effects on this signal (for example low pass effect), and then playback it IN REAL TIME.
But I did not find any relevant examples.
Is it possible to do it ?
We don’t currently have a C# example for recording, but you can find a C++ example in the FMOD API download.
There is also a discussion on recording in Unity in a another thread:
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