Reverb3D ambient settings


I’m playing with the Reverb3D API. It was fairly simple to transfer from FMOD Ex/Designer to Studio after figuring out that the API moved to the “low level” API. One thing I can’t find is the “ambient reverb” functionality.

I took a guess that this could be replicated by making a really large reverb sphere in the centre {0,0,0} of the world (say 1000m min and max distance).

This seems to work with smaller reverbs placed WITHIN that “ambient” sphere. But I wonder how these are interpolated or whether there is some kind of priorty applied, or something else?