Rising pitch as player gets higher

Does anyone know how I can smoothly make the pitch of an audio track (music pad) rise or fall as the player gets higher or lower in the game.

I know I can automate the pitch shifter and link this to a parameter I can make, but this isn’t as smooth as I’d hope.

Is there are another way of doing this?

You can add seek speeds to parameters which should help with smoothly adjusting the pitch of the track.

https://fmod.com/resources/documentation-studio?version=2.0&page=parameters.html