Set Element Position

Hello everyone, I have a question: I’m working on a forest environment simulating 3D birds, and so far everything has been going well. However, to make it more realistic, I set up the code so that the bird sounds play above the player, giving the impression that they’re high up. The problem is that since my entire project was made within the same event, all the other sounds (like crickets, cicadas, and wolves) also end up playing above. Is there a way to simulate this effect without affecting the position of the other animals and without having to create a separate event? What would be the best approach? Could creating a separate event be less beneficial for any reason, such as CPU usage or anything else?

(the z +10 is the audio position set by the code)
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