Set global parameters in sequencer (UE 4.23)

Is it possible to set global parameters in the sequencer in unreal? I can’t find a way to do it.

And another thing i wonder about in FMOD Studio. Would it be good to add another option in the “stealing” settings that retrives the reference of an already created event if it exists, like a singleton? If none exists it plays a new instance of the sound. Probably only works well with 2d sounds.

Currently it’s not possible to set the global parameter in the UE4 sequencer but we have it marked in our tracker for a future release.

In regards to your stealing behaviour request, it sounds like you can achieve what you’re trying to do by simply calling start() again on the same instance present in the game, or by using “Oldest” stealing behaviour.