It seems that the randomizer in FMOD Studio is producing the same results every time I play the game (or even test it out in Studio). Is there any way to seed it so that I get different results every time? I’m using the Unity integration, I don’t know if that changes anything.
Set the seed through the low level advanced settings structure before the system is initialized.
In the Unity Integration add this snippet at in FMOD_StudioSystem.Init() before it calls system.initialiaze()
FMOD.ADVANCEDSETTINGS advancedsettings = new FMOD.ADVANCEDSETTINGS(); long seed = global::System.DateTime.Now.ToBinary(); advancedsettings.randomSeed = ((uint)seed) ^ ((uint)(seed >> 32)); FMOD.System lowlevel; ERRCHECK(system.getLowLevelSystem(out lowlevel)); ERRCHECK(lowlevel.setAdvancedSettings(ref advancedsettings));