Some sounds (not all) experience a 2 or 3 frame delay before they are played. I am using FMOD_System_SetFileSystem to load data. I under the impression that when using this the data is streamed. I don’t know if it is the load times causing the issue since some large sounds don’t cause a delay but small ones do. It’s perplexing.
I can’t just load the events because I rarely have knowledge of the sounds that will be played at any given time, and it would be a huge burden on memory to load hundreds of anticipated events.
I’m hoping there is something I am doing wrong.
My game is all in cpp and I don’t use Unity Unreal of any other game engine.